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Contract Game Designer 1 or 2

 

Classification:                     Salaried Exempt

Division:                                Product Development

Reporting Structure:         Design Manager/Senior Director of Development

Job Code:                            R2651 or R2652

 

 

Purpose/Summary: An individual contributor that designs game systems and content. Provides creative ideas for all projects, including game functionality, story line and game flow, and helps maintain the integrity of the game concept throughout the development cycle.

 

*Essential Duties: Works with game designers, engineers, and artists to realize the design vision.  Helps balance and refine the gameplay mechanics to suit the target audience.  Constantly communicates with other team members across all disciplines. Creates documentation, concepts and prototypes for specific game levels/rooms, and systems.  Collaborates with other team members in defining the creative vision and technical specifications for assigned software games.

 

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing.

 

Typical Requirements

 

Knowledge/Experience: 1-3 years' experience, including at least one full product cycle as a designer in the industry, is preferred.  Familiarity with a majority of the successful game products and platforms over the last ten years; excellent organizational skills; strong experience with PC’s and standard office equipment; ability to learn and use various software applications; solid understanding of the software engineering process required.  Ability to work in a team environment and willingness to learn are absolute necessities. 

 

 

Education: Undergraduate degree in Video Game Design, Computer Science, Marketing, Entertainment or a form of technical training preferred.

 

Decision Making: Helps determine all the gameplay elements for a given product. These elements can include but are not limited to system functionality to storyline.

 

Human Relations: Effective written, verbal, and interpersonal skills as required to explain a concept in a clear, concise manner, patience, professionalism, the ability to work with diverse groups and within the team’s creative dynamic.

 

Work Environment:  Fast-paced environment with fluctuating production requirements; may be necessary to change specific duties, projects, schedule or direction on short notice; overtime, weekend and holiday work may be required.

 

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Applications and resumes will only be accepted through Nintendo's website
    as we do not accept paper, faxed, or e-mailed resumes