Contract Game Designer 1 or 2
Classification:
Salaried Exempt
Division:
Product Development
Reporting Structure:
Design Manager/Senior Director of Development
Job Code:
R2651 or R2652
Purpose/Summary: An individual contributor
that designs game systems and content. Provides creative
ideas for all projects, including game functionality, story
line and game flow, and helps maintain the integrity of the
game concept throughout the development cycle.
*Essential Duties:
Works with game designers, engineers, and artists to realize
the design vision.
Helps balance and refine the gameplay mechanics to
suit the target audience.
Constantly communicates with other team members
across all disciplines. Creates documentation, concepts and
prototypes for specific game levels/rooms, and systems.
Collaborates with other team members in defining the
creative vision and technical specifications for assigned
software games.
*This job description outlines primary duties and
requirements and is not intended to identify all tasks that
may be performed; individuals occupying the position may be
required to perform other duties.
The company may modify job duties from time to time,
either in practice or in writing.
Typical Requirements
Knowledge/Experience:
1-3 years' experience, including at least one full product
cycle as a designer in the industry, is preferred.
Familiarity with a
majority of the successful game products and platforms over
the last ten years; excellent organizational skills; strong
experience with PC’s and standard office equipment; ability
to learn and use various software applications; solid
understanding of the software engineering process required.
Ability to work in a
team environment and willingness to learn are absolute
necessities.
Education: Undergraduate degree in
Video Game Design, Computer Science, Marketing,
Entertainment or a form of technical training preferred.
Decision Making: Helps determine all the
gameplay elements for a given product. These elements can
include but are not limited to system functionality to
storyline.
Human Relations: Effective written, verbal,
and interpersonal skills as required to explain a concept in
a clear, concise manner, patience, professionalism, the
ability to work with diverse groups and within the team’s
creative dynamic.
Work Environment:
Fast-paced environment with fluctuating production
requirements; may be necessary to change specific duties,
projects, schedule or direction on
short notice; overtime, weekend and holiday work may be
required.
Click here to apply!
Applications and resumes will only be accepted through
Nintendo's website
as we do not accept paper, faxed, or e-mailed resumes
